A Subjective Evaluation of 3D Iptv Broadcasting Implementations Considering Coding and Transmission Degradation

Pierre R. Lebreton, A. Raake, M. Barkowsky, P. Callet
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引用次数: 8

Abstract

This paper describes the results of a subjective test to assess current technology used for 3DTV broadcasting. As a first aspect, the performance of the currently deployed coding schemes was compared to state of the art algorithms. Our results show that down sampling and packing 3D stereoscopic videos according to the so called Side-By-Side format gives the highest perceived quality for a given bit rate. The second aspect of the study was to investigate how common 2D error concealment algorithms perform in case of 3D, and how their 3D-related performance compares with the 2D case. The results provide information on whether binocular suppression or binocular rivalries play the most important role for 3D video quality under transmission error. The results indicate that binocular rivalries and related visual discomfort are the dominant factors. Another aspect of the paper is a comparison of the test results with results from different labs to evaluate the repeatability of a subjective experiment in the 3D case, and to compare the employed test methodologies. Here, the study shows the variation between observers when they are rating visual discomfort and illustrates the difficulty to evaluate this new dimension.
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考虑编码和传输退化的3D Iptv广播实现的主观评价
本文描述了一项主观测试的结果,以评估目前用于3DTV广播的技术。作为第一个方面,将当前部署的编码方案的性能与最先进的算法进行比较。我们的研究结果表明,根据所谓的并排格式进行采样和包装3D立体视频可以在给定的比特率下获得最高的感知质量。研究的第二个方面是调查常见的2D错误隐藏算法在3D情况下的表现,以及它们的3D相关性能与2D情况的比较。研究结果揭示了在传输误差下,双目抑制和双目竞争对3D视频质量的影响是最重要的。结果表明,双眼竞争和相关的视觉不适是主要因素。本文的另一个方面是测试结果与来自不同实验室的结果进行比较,以评估在3D情况下主观实验的可重复性,并比较所采用的测试方法。在这里,研究显示了观察者在评估视觉不适时的差异,并说明了评估这个新维度的难度。
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