Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games

Zechen Bai, Nai-Ming Yao, Nidhi Mishra, Hui Chen, Hongan Wang, N. Magnenat-Thalmann
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引用次数: 1

Abstract

In real-world volleyball games, players are generally aware of the emotions of other players as they can observe facial expressions, body behaviors, etc., which evokes a rich emotional experience. However, most of the VR volleyball games mainly concentrate on modeling the game playing, rather than supporting an emotional experience. We introduce a data-driven framework to enhance the user’s emotional experience and engagement by building emotional virtual characters in VR volleyball games. This framework enables virtual characters to arouse emotions according to the game state and express emotions through facial expressions. Evaluation results demonstrate our framework has benefits to enhance user’s emotional experience and engagement.
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玩情感角色:在VR排球游戏中使用数据驱动方法改善用户情感体验
在现实世界的排球游戏中,玩家通常可以通过观察对方的面部表情、身体行为等来感知对方的情绪,从而产生丰富的情感体验。然而,大多数VR排球游戏主要侧重于模拟游戏玩法,而不是支持情感体验。我们引入了一个数据驱动的框架,通过在VR排球游戏中建立情感虚拟角色来增强用户的情感体验和参与度。这个框架使得虚拟人物可以根据游戏状态激发情感,通过面部表情来表达情感。评估结果表明,我们的框架有利于增强用户的情感体验和参与度。
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