Understanding Fidget Widgets: Exploring the Design Space of Embodied Self-Regulation

M. Karlesky, K. Isbister
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引用次数: 30

Abstract

We argue that embodied self-regulation---managing attention and emotion through physical activity---is an underexplored opportunity for HCI researchers and practitioners. We present research exploring the self-regulation design space through the use of Fidget Widgets---objects manipulated with the hands alongside daily deskwork. Through a novel qualitative study method we collected 132 exemplars of these behaviors and objects. We employed Tumblr, a social media site, as a formative research instrument and used a grounded theory approach to reveal patterns in physical properties and use. Submissions were markedly varied and included evocative, colorful descriptors such as "crinkly", "squishy", and "clickyclackety" revealing a sensory experience and desires far different than those typically associated with computational work. Our analysis of the submissions revealed evidence of self-regulation towards achieving calm, focus, and creativity; additionally, design opportunities in somesthetics and social context emerged. Our ongoing research has implications for HCI practitioners working in tangible computing and peripheral interaction as well as for those supporting wellbeing through interactive technology design.
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理解烦躁小部件:探索具身自我调节的设计空间
我们认为,具体的自我调节——通过身体活动管理注意力和情绪——是HCI研究人员和实践者尚未充分探索的机会。我们提出了一项研究,通过使用指尖小工具(指尖小工具)来探索自我调节的设计空间。通过一种新的定性研究方法,我们收集了132个这些行为和对象的样本。我们使用社交媒体网站Tumblr作为形成性研究工具,并使用基于理论的方法来揭示物理属性和使用的模式。提交的作品明显不同,包括令人联想的、丰富多彩的描述,如“皱巴巴的”、“软绵绵的”和“咔嚓咔嚓的”,揭示了一种与通常与计算工作相关的感官体验和欲望。我们对提交的材料的分析揭示了自我调节的证据,以达到冷静、专注和创造力;此外,在某些美学和社会背景下的设计机会出现了。我们正在进行的研究对从事有形计算和外围交互的HCI从业者以及通过交互技术设计支持健康的人都有启示。
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