Simulating human grandmasters: evolution and coevolution of evaluation functions

E. David, H. J. Herik, Moshe Koppel, N. Netanyahu
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引用次数: 12

Abstract

This paper demonstrates the use of genetic algorithms for evolving a grandmaster-level evaluation function for a chess program. This is achieved by combining supervised and unsupervised learning. In the supervised learning phase the organisms are evolved to mimic the behavior of human grandmasters, and in the unsupervised learning phase these evolved organisms are further improved upon by means of coevolution. While past attempts succeeded in creating a grandmaster-level program by mimicking the behavior of existing computer chess programs, this paper presents the first successful attempt at evolving a state-of-the-art evaluation function by learning only from databases of games played by humans. Our results demonstrate that the evolved program outperforms a two-time World Computer Chess Champion.
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模拟人类大师:评价函数的进化与协同进化
本文演示了使用遗传算法来进化一个国际象棋程序的特级大师级别的评估函数。这是通过结合监督学习和无监督学习来实现的。在有监督的学习阶段,生物进化到模仿人类大师的行为,在无监督的学习阶段,这些进化的生物通过共同进化的方式进一步改进。虽然过去的尝试通过模仿现有计算机国际象棋程序的行为成功地创建了一个特级大师级别的程序,但本文首次成功地尝试通过仅从人类下棋的数据库中学习来进化最先进的评估函数。我们的结果表明,进化后的程序比两届世界计算机国际象棋冠军还要出色。
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