{"title":"Real-time Free Viewpoint Television for embedded systems","authors":"D. Aliprandi, E. Piccinelli","doi":"10.1109/PCS.2010.5702504","DOIUrl":null,"url":null,"abstract":"In this paper we describe an image-based rendering pipeline for interactive real-time Free Viewpoint Television (FTV) on embedded systems. Description of the processing steps and optimizations implemented targeting the hardware acceleration of a commercial programmable Graphics Processing Unit (GPU) is given. As a result, real-time view synthesis at 70 fps in XGA resolution has bee achieved. Restrictions and modifications introduced to support the application on OpenGL ES 2.0 based GPUs for embedded systems have also been discussed.","PeriodicalId":255142,"journal":{"name":"28th Picture Coding Symposium","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"28th Picture Coding Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PCS.2010.5702504","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this paper we describe an image-based rendering pipeline for interactive real-time Free Viewpoint Television (FTV) on embedded systems. Description of the processing steps and optimizations implemented targeting the hardware acceleration of a commercial programmable Graphics Processing Unit (GPU) is given. As a result, real-time view synthesis at 70 fps in XGA resolution has bee achieved. Restrictions and modifications introduced to support the application on OpenGL ES 2.0 based GPUs for embedded systems have also been discussed.
本文描述了一种用于嵌入式系统交互式实时自由视点电视(FTV)的基于图像的渲染管道。描述了针对商用可编程图形处理单元(GPU)硬件加速的处理步骤和实现的优化。因此,在XGA分辨率下实现了70 fps的实时视图合成。本文还讨论了为支持基于OpenGL ES 2.0的嵌入式系统gpu的应用而引入的限制和修改。