A Survey on Exploiting Grids for Ray Tracing

Biagio Cosenza
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引用次数: 11

Abstract

Grid is one of the first data structure introduced at the very beginning of computer graphics. Grids are used in several applications of computer graphics, especially in rendering algorithms. Lately, in ray tracing dynamic scenes, grid has received attention for its appealing linear time building time. In this paper, we aim to survey several aspects behind the use of grids in ray tracing. In particular we investigate grid traversal algorithms, building techniques and several approaches for hierarchical grids.
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利用网格进行光线追踪的研究进展
网格是计算机图形学诞生之初引入的第一批数据结构之一。网格在计算机图形学的许多应用中都有使用,特别是在绘制算法中。近年来,在光线追踪动态场景中,网格以其具有较好的线性时间构建时间而备受关注。在本文中,我们的目的是调查背后的几个方面使用网格在光线追踪。我们特别研究了网格遍历算法、构建技术和分层网格的几种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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