A CMOS camera-based man-machine input device for large-format interactive displays

Gerald D. Morrison
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引用次数: 9

Abstract

Human-computer interaction using large-format displays is an active area of research that focuses on how humans can better work with computers or other machines. In order for this to happen, there must be an enabling technology that creates the interface between man and machine. Touch capabilities in a large-format display would be advantageous as a large display area is informationally dense and touch provides a natural, life-size interface to that information. This paper describes a new enabling technology in the form of a camera-based man-machine input device which uses smart cameras to analyze a scene directly in front of a large-format computer display. The analysis determines where a user has touched the display, and then treats that information as a mouse click, thereby controlling the computer. Significant technological problems have been overcome to make the system robust enough for commercialization. The paper also describes camera-based system architecture and presents some interesting advantages as well as new capabilities. The technology is ideally suited to large-format computer displays, thus creating a very natural interface with familiar usage paradigms for human-computer interaction.
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一种基于CMOS相机的人机输入装置,用于大画幅交互显示
使用大屏幕显示的人机交互是一个活跃的研究领域,主要研究人类如何更好地与计算机或其他机器合作。为了实现这一点,必须有一种能够在人与机器之间创建接口的技术。大型显示器的触摸功能将是有利的,因为大型显示区域信息密集,触摸为该信息提供了自然的、真人大小的界面。本文描述了一种基于摄像头的人机输入设备的新实现技术,该设备利用智能摄像头直接在大屏幕计算机显示器前分析场景。该分析确定用户触摸显示器的位置,然后将该信息视为鼠标点击,从而控制计算机。重要的技术问题已经被克服,使该系统足够强大,可以商业化。本文还介绍了基于摄像机的系统架构,并介绍了一些有趣的优点和新的功能。该技术非常适合于大格式的计算机显示,因此创建了一个非常自然的界面,具有熟悉的人机交互使用范例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Temporal coherence Session details: Course 24: GPGPU: general-purpose cmputation on graphics hardware Session details: Course 11: Practical least-suqares for computer graphics The mobile 3D ecosystem A CMOS camera-based man-machine input device for large-format interactive displays
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