Explorability: inferences at the interface

C. Quinn
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Abstract

The problem of determining the appropriate action in using a new interface, or a new feature of a familiar interface, can be characterized as a form of problem-solving. Using distributed cognition as leverage to approach this problem, explorability is proposed as a framework within which to examine the inferences required to map the desired goal onto an appropriate action. Explorability is supported by consistency. affordances, and culture, each a constraint limiting the space of possible inferences. The three components are described, and the interaction of these three concepts is examined both as a problem and an opportunity for interface designers. The explorability framework is examined as an analytical tool to make explanations and predictions for interface designs.<>
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可探索性:界面上的推论
在使用新界面或熟悉界面的新功能时确定适当的操作的问题可以被描述为解决问题的一种形式。利用分布式认知作为解决这个问题的杠杆,可探索性被提议作为一个框架,在其中检查将期望目标映射到适当行动所需的推论。一致性支持可探索性。能力和文化,每一个都限制了可能推论的空间。本文描述了这三个组成部分,并将这三个概念的相互作用作为界面设计师的问题和机会进行了研究。可探索性框架是作为一种分析工具来对界面设计进行解释和预测的
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