Interacting with multiple game genres using Motion Onset Visual Evoked Potentials

David Marshall, R. Beveridge, Shane Wilson, D. Coyle
{"title":"Interacting with multiple game genres using Motion Onset Visual Evoked Potentials","authors":"David Marshall, R. Beveridge, Shane Wilson, D. Coyle","doi":"10.1109/CGames.2015.7272957","DOIUrl":null,"url":null,"abstract":"Motion Onset Visually Evoked Potentials (mVEPs) allow users to interact with technology using non-visually fatiguing stimuli in a Brain Computer Interface (BCI). This study employs mVEP in an onscreen controller and evaluates players' ability to use mVEP for online gameplay with games from three different genres namely action, puzzle and sports. The onscreen controller consists of five mVEP stimuli that are presented as buttons to allow the participant to choose from five different actions in each game. The performance was assessed based on online BCI accuracy and game score for each game. Results indicate that the players could control the games with an average online accuracy of 71% (5 class classification chance accuracy is 20%). The results also suggest that the use of the mVEP controller with a detailed environment and stimulating feedback in the form of an action game helped to attain the highest online accuracy (75%).","PeriodicalId":447614,"journal":{"name":"2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Computer Games: AI, Animation, Mobile, Multimedia, Educational and Serious Games (CGAMES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGames.2015.7272957","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

Motion Onset Visually Evoked Potentials (mVEPs) allow users to interact with technology using non-visually fatiguing stimuli in a Brain Computer Interface (BCI). This study employs mVEP in an onscreen controller and evaluates players' ability to use mVEP for online gameplay with games from three different genres namely action, puzzle and sports. The onscreen controller consists of five mVEP stimuli that are presented as buttons to allow the participant to choose from five different actions in each game. The performance was assessed based on online BCI accuracy and game score for each game. Results indicate that the players could control the games with an average online accuracy of 71% (5 class classification chance accuracy is 20%). The results also suggest that the use of the mVEP controller with a detailed environment and stimulating feedback in the form of an action game helped to attain the highest online accuracy (75%).
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
使用动作诱发视觉诱发电位与多种游戏类型互动
运动诱发视觉诱发电位(mvep)允许用户在脑机接口(BCI)中使用非视觉疲劳刺激与技术进行交互。本研究在一个屏幕控制器上使用mVEP,并评估玩家在三种不同类型的游戏中使用mVEP进行在线游戏的能力,即动作,益智和体育。屏幕上的控制器由五个mVEP刺激组成,这些刺激以按钮的形式呈现,允许参与者在每个游戏中从五个不同的动作中进行选择。表现是根据在线BCI准确性和每场比赛的比赛分数来评估的。结果表明,玩家控制游戏的平均在线准确率为71%(5类分类机会准确率为20%)。研究结果还表明,使用mVEP控制器和一个详细的环境以及动作游戏形式的刺激反馈有助于达到最高的在线准确率(75%)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
3D Hospital: Design and implement quest-based game framework for transitional training Classification effects on Motion-Onset Visual Evoked Potentials using commercially available video games Interacting with multiple game genres using Motion Onset Visual Evoked Potentials Where do they look at? Analysis of gaze interaction in children while playing a puzzle game Sphero as an interactive tool in computer games for people with ID
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1