Designing Curricular Games in Teacher Education

J. Kellinger
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Abstract

This chapter explores the use of game-based teaching in teacher education courses. It compares a version of a course taught in a traditional manner to the game-based version. It then traces the evolution of the author's use of game-based teaching and details ways the author overcame various obstacles in subsequent courses. In doing so, it discusses the affordances and constraints of learning management systems and concludes that small changes in learning management systems would greatly improve the ability to use them to create curricular games.
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教师教育中的课程游戏设计
本章探讨了游戏教学在教师教育课程中的应用。它将以传统方式教授的课程版本与基于游戏的版本进行比较。然后,它追溯了作者使用基于游戏的教学的演变,并详细介绍了作者在随后的课程中克服各种障碍的方法。在此过程中,本文讨论了学习管理系统的支持和限制,并得出结论,学习管理系统的微小变化将极大地提高使用它们创建课程游戏的能力。
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