Desain Media Pembelajaran Interaktif Berbasis Multimedia Dengan Aplikasi Sparkol Video Scribe

Andi Nur Putri, S. Suyatno, Irwan Syarif
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Abstract

This research aims to design learning media based on multimedia using the Sparkol video scribe application. There are several things that affect students ' understanding of courses, including (1) students, (2) Lecturers/Teachers, (3) Teaching activities, (4) evaluation Atmosphere, and (5) evaluation methods. Learners as a leading role in the teaching and learning process have three different types of learning styles that differ from audio, visual and kinaesthetic. This is the thing to be considered in determining the learning media that can be used as a lecturer in communicating the lesson. Courses in the field of engineering especially electrical engineering demanded that lecturers can convey the material and practice in a balanced and clearly describe the tools and processes related to electrical engineering. The right learning Media can help lecturers to do so while creating a conducive and interactive classroom atmosphere. The method of study used is a development method consisting of literature study, Media design, Media planning, validation and testing. Based on the media trials of students in both one to one trials, small group trials and field trials were obtained by categories with very effective and declared valid. Based on the validity test of the two categories, it was concluded that the multimedia-based learning Media Sparkol video scribe had been developed worthy to be used.
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基于互动多媒体学习媒体设计与斯立贝视频应用程序
本研究旨在利用Sparkol视频脚本应用程序设计基于多媒体的学习媒体。影响学生对课程理解的因素有几个,包括:(1)学生,(2)讲师/教师,(3)教学活动,(4)评价氛围,(5)评价方法。学习者作为教学和学习过程中的主角,有三种不同类型的学习风格,分别是听觉、视觉和动觉。这是在确定可以作为讲师传播课程的学习媒体时要考虑的事情。工程领域的课程,特别是电气工程,要求讲师能够平衡地传达材料和实践,并清楚地描述与电气工程相关的工具和过程。正确的学习媒体可以帮助讲师做到这一点,同时创造一个有益的和互动的课堂氛围。研究方法采用文献研究、媒介设计、媒介策划、验证与测试相结合的开发方法。在对学生进行媒介试验的基础上,分别进行一对一试验、小组试验和现场试验,按类别分为非常有效和宣布有效。通过对这两个类别的效度检验,得出多媒体学习媒体Sparkol视频记录仪开发出值得使用的结论。
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