An object based data cache with conflict free concurrent access as shared memory for a parallel DSP

J. Kneip, P. Pirsch
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引用次数: 1

Abstract

The paper describes principle and practical implementation of an object based cache concept, allowing conflict free regular access to data structures for a cluster of processing units. The cache is based on a virtual object bound address space instead of the conventional linear address space for the access to shared data located in on-chip caches. By extending the conventional block based cache principle to 2-D blocks and using virtual addresses for address arithmetic and hit/miss detection, the time critical address calculations in the load/store pipeline can be performed fast and at low hardware cost. Transform to physical addresses is performed during block transfer between internal caches and external system memory, where it is much less time critical and must only be performed once per block. The object based cache is compiler friendly, fully transparent to the programmer, and allows the hardware efficient implementation of a shared on-chip memory system for future parallel digital image processors.
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作为并行DSP的共享内存,具有无冲突并发访问的基于对象的数据缓存
本文描述了基于对象的缓存概念的原理和实际实现,允许对处理单元集群的数据结构进行无冲突的常规访问。该缓存基于虚拟对象绑定地址空间,而不是用于访问位于片上缓存中的共享数据的传统线性地址空间。通过将传统的基于块的缓存原理扩展到二维块,并使用虚拟地址进行地址算法和命中/未命中检测,可以在低硬件成本的情况下快速执行加载/存储管道中的时间关键地址计算。在内部缓存和外部系统内存之间的块传输期间执行到物理地址的转换,在这种情况下,它对时间的要求要低得多,并且每个块只需执行一次。基于对象的缓存是编译器友好的,对程序员完全透明,并且允许硬件高效地实现一个共享的片上存储系统,用于未来的并行数字图像处理器。
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