BESIDE: Body Experience and Sense of Immersion in Digital Paleontological Environment

R. Yoshida, Ryohei Egusa, Machi Saito, M. Namatame, Masanori Sugimoto, F. Kusunoki, Etsuji Yamaguchi, S. Inagaki, Yoshiaki Takeda, H. Mizoguchi
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引用次数: 8

Abstract

We are developing an immersive learning support system for a paleontological environment within a museum. The system measures the physical movement of the learner using a Kinect sensor, and provides a sense of immersion in the paleontological environment by adapting the surroundings according to these movements. As the first stage of this project, we have developed a prototype system that allows learners to experience the paleontological environment. Here, we evaluate the operability of the system, degree of learning support, and sense of immersion for primary schoolchildren. This paper summarizes the current system and describes the evaluation results.
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数字古生物环境中的身体体验和沉浸感
我们正在为博物馆内的古生物学环境开发一种沉浸式学习支持系统。该系统使用Kinect传感器测量学习者的身体运动,并根据这些运动调整周围环境,从而提供一种沉浸在古生物环境中的感觉。作为这个项目的第一阶段,我们开发了一个原型系统,让学习者体验古生物环境。在此,我们评估了该系统的可操作性、学习支持程度和小学生的沉浸感。本文对现有系统进行了总结,并对评价结果进行了描述。
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