{"title":"Balancing Interaction Design","authors":"G. Cockton","doi":"10.1145/3290607.3298816","DOIUrl":null,"url":null,"abstract":"Over the last two decades, creative, lean and strategic design approaches have become increasingly prevalent in the development of interactive technologies, but tensions exist with longer established approaches such as human factors engineering and user-centered design. These tensions can be harnessed productively by first giving equal status in principle to creative, business and agile engineering practices, and then supporting this with flexible critical approaches and resources that can balance and integrate across a range of multidisciplinary design practices.","PeriodicalId":389485,"journal":{"name":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3290607.3298816","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

Over the last two decades, creative, lean and strategic design approaches have become increasingly prevalent in the development of interactive technologies, but tensions exist with longer established approaches such as human factors engineering and user-centered design. These tensions can be harnessed productively by first giving equal status in principle to creative, business and agile engineering practices, and then supporting this with flexible critical approaches and resources that can balance and integrate across a range of multidisciplinary design practices.
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平衡交互设计
在过去的二十年里,创造性的、精益的和战略性的设计方法在交互技术的发展中变得越来越普遍,但与更早建立的方法(如人因工程和以用户为中心的设计)之间存在紧张关系。通过首先在原则上给予创造性、商业和敏捷工程实践同等的地位,然后用灵活的关键方法和资源来支持这一点,可以有效地利用这些紧张关系,这些方法和资源可以在一系列多学科设计实践之间进行平衡和集成。
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