MocaBit 2.0: A Gamified System to Examine Behavioral Patterns through Granger Causality

S. Yoo, Sudarshan Seshasayee
{"title":"MocaBit 2.0: A Gamified System to Examine Behavioral Patterns through Granger Causality","authors":"S. Yoo, Sudarshan Seshasayee","doi":"10.1145/2983310.2989199","DOIUrl":null,"url":null,"abstract":"In this paper, we approach the study to shed light on the relationship between multi user's movement and influence through vision-based technology, gamification, and Granger Causality (GC). This research utilizes GC test in a gamified mo-cap system, named MocaBit, in order to figure out whether player's personal movement and influence affect each other with specific time-lag. As a result, it turned out that user's velocity and curvature have statistically affected other user's actions.","PeriodicalId":185819,"journal":{"name":"Proceedings of the 2016 Symposium on Spatial User Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2016 Symposium on Spatial User Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2983310.2989199","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In this paper, we approach the study to shed light on the relationship between multi user's movement and influence through vision-based technology, gamification, and Granger Causality (GC). This research utilizes GC test in a gamified mo-cap system, named MocaBit, in order to figure out whether player's personal movement and influence affect each other with specific time-lag. As a result, it turned out that user's velocity and curvature have statistically affected other user's actions.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
MocaBit 2.0:通过格兰杰因果关系检验行为模式的游戏化系统
在本文中,我们通过基于视觉的技术、游戏化和格兰杰因果关系(GC)来探讨多用户的运动与影响之间的关系。本研究在游戏化的MocaBit动作捕捉系统中使用GC测试,以了解玩家的个人移动和影响是否在特定的时间滞后下相互影响。结果表明,用户的速度和曲率在统计上影响了其他用户的行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Improving Gestural Interaction With Augmented Cursors MocaBit 2.0: A Gamified System to Examine Behavioral Patterns through Granger Causality Session details: Input Device & Usability Development of a Toolkit for Creating Kinetic Garments Based on Smart Hair Technology Fast and Accurate 3D Selection using Proxy with Spatial Relationship for Immersive Virtual Environments
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1