In VitrAm. In VITRo AniMats, a behavioural simulation model

R. Mouli, Y. Duthen, R. Caubet
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引用次数: 7

Abstract

In this paper, we will describe our behavioural simulation system. We will present its differences and its place with regard to other simulation systems. To define an animation, the operator designs characters and sensors. Then, he writes the behaviour with inference rules like PROLOG ones. We extend the model to integrate a graphical interface. One or more operators can also be integrated in the same way as other autonomous characters. But these extensions are used to design applications of virtual reality and telepresence.<>
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在VitrAm。体外动物,行为模拟模型
在本文中,我们将描述我们的行为模拟系统。我们将介绍它与其他仿真系统的区别和位置。为了定义动画,操作员需要设计角色和传感器。然后,他用类似PROLOG的推理规则来编写行为。我们扩展模型以集成图形界面。一个或多个操作符也可以以与其他自主字符相同的方式集成。但这些扩展用于设计虚拟现实和远程呈现的应用程序。
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