Low-level Eschatology: Ruins in Computer Games

Alexander S. Lenkevich
{"title":"Low-level Eschatology: Ruins in Computer Games","authors":"Alexander S. Lenkevich","doi":"10.46539/gmd.v4i3.317","DOIUrl":null,"url":null,"abstract":"The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on exploring digital experience. Ruins in computer games, continuing the tradition of artificial ruins in European history, load the digital space with meaning, metaphysics, memory, stitch game and non-game contexts together and become a medium in its purest form — an intermediary that leads the gamer to the fragments of his identity, to the ruins of his inner experience. Digital ruins, fragmentary and partial in nature, reveal to us the pleasure of fragmentation and deconstruction that precede the new assemblage of reality. The article deals in addition with digital catastrophism, eschatology and ruinization in 11 bit studios games — This War of Mine (2014) and Frostpunk (2018). ","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Galactica Media: Journal of Media Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46539/gmd.v4i3.317","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on exploring digital experience. Ruins in computer games, continuing the tradition of artificial ruins in European history, load the digital space with meaning, metaphysics, memory, stitch game and non-game contexts together and become a medium in its purest form — an intermediary that leads the gamer to the fragments of his identity, to the ruins of his inner experience. Digital ruins, fragmentary and partial in nature, reveal to us the pleasure of fragmentation and deconstruction that precede the new assemblage of reality. The article deals in addition with digital catastrophism, eschatology and ruinization in 11 bit studios games — This War of Mine (2014) and Frostpunk (2018). 
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
低级末世论:电脑游戏中的废墟
这些废墟是文化史上研究得很透彻的对象。本文不仅从已有的研究方法出发,还从媒介理论、视觉生态学、游戏学等以探索数字体验为导向的新人文学科的角度对遗址进行了考察。电脑游戏中的废墟,延续了欧洲历史上人工废墟的传统,将意义、形而上学、记忆载入数字空间,将游戏和非游戏语境缝合在一起,成为一种最纯粹形式的媒介——一种将玩家引向他身份的碎片,走向他内心体验的废墟的媒介。数字废墟,碎片和局部的性质,向我们揭示了碎片和解构的乐趣,在新的现实组合之前。这篇文章还讨论了11位工作室游戏——《This War of Mine》(2014)和《Frostpunk》(2018)中的数字灾难、末世论和毁灭。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
The Prospects for the Development of Territorial Branding in the Context of the Experience Economy Beyond Usability: A Critical Analysis of Interface Research Asymmetry of Screen and Book Culture Descartes and the Irrational Mediatization of School Shooting (Сolumbine) in Fan Literature
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1