{"title":"Low-level Eschatology: Ruins in Computer Games","authors":"Alexander S. Lenkevich","doi":"10.46539/gmd.v4i3.317","DOIUrl":null,"url":null,"abstract":"The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on exploring digital experience. Ruins in computer games, continuing the tradition of artificial ruins in European history, load the digital space with meaning, metaphysics, memory, stitch game and non-game contexts together and become a medium in its purest form — an intermediary that leads the gamer to the fragments of his identity, to the ruins of his inner experience. Digital ruins, fragmentary and partial in nature, reveal to us the pleasure of fragmentation and deconstruction that precede the new assemblage of reality. The article deals in addition with digital catastrophism, eschatology and ruinization in 11 bit studios games — This War of Mine (2014) and Frostpunk (2018). ","PeriodicalId":393706,"journal":{"name":"Galactica Media: Journal of Media Studies","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Galactica Media: Journal of Media Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46539/gmd.v4i3.317","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The ruins are a well-studied object in the history of culture. The article examines the ruins not only in terms of established approaches, but also from the perspective of media theory, visual ecology and game studies, new humanities oriented on exploring digital experience. Ruins in computer games, continuing the tradition of artificial ruins in European history, load the digital space with meaning, metaphysics, memory, stitch game and non-game contexts together and become a medium in its purest form — an intermediary that leads the gamer to the fragments of his identity, to the ruins of his inner experience. Digital ruins, fragmentary and partial in nature, reveal to us the pleasure of fragmentation and deconstruction that precede the new assemblage of reality. The article deals in addition with digital catastrophism, eschatology and ruinization in 11 bit studios games — This War of Mine (2014) and Frostpunk (2018).
这些废墟是文化史上研究得很透彻的对象。本文不仅从已有的研究方法出发,还从媒介理论、视觉生态学、游戏学等以探索数字体验为导向的新人文学科的角度对遗址进行了考察。电脑游戏中的废墟,延续了欧洲历史上人工废墟的传统,将意义、形而上学、记忆载入数字空间,将游戏和非游戏语境缝合在一起,成为一种最纯粹形式的媒介——一种将玩家引向他身份的碎片,走向他内心体验的废墟的媒介。数字废墟,碎片和局部的性质,向我们揭示了碎片和解构的乐趣,在新的现实组合之前。这篇文章还讨论了11位工作室游戏——《This War of Mine》(2014)和《Frostpunk》(2018)中的数字灾难、末世论和毁灭。