Modelling and developing distributed user interfaces based on distribution graph

Jérémie Melchior, J. Vanderdonckt, P. V. Roy
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引用次数: 2

Abstract

This paper introduces, motivates, defines, and exemplifies the concept of distribution graph as a way for modelling and developing Distributed User Interfaces of interactive systems. A distribution graph consists of a state chart model enriched as follows: states represent individual states of entities involved in the distribution as well as a collective representation of their synchronization; transitions are represented by event-condition-actions where the action part consists of a distribution script. A distribution script expresses the distribution behaviour based on distribution primitives. These primitives are basic operations that manipulate parts or wholes of user interface for distribution at run-time. These primitives are themselves implemented on top of an environment for distributed computing that is implemented for four major computing platforms (i.e., Microsoft Windows, Mac OS X, Linux, and Mobile Linux). Thanks to the capabilities provided by this environment, the user interfaces belonging to these distributed systems can be run indifferently on any of these computing platforms. This paper defines the new concepts introduced for this purpose, i.e., distribution primitive, distribution script, and distribution graph, and demonstrates how they can effectively support distributed user interfaces.
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基于分布图的分布式用户界面建模与开发
本文介绍、激发、定义并举例说明了分布图的概念,将其作为一种建模和开发交互系统的分布式用户界面的方法。分布图由一个状态图模型组成,其丰富如下:状态表示分布中涉及的实体的单个状态,以及它们同步的集体表示;转换由事件-条件-操作表示,其中操作部分由分布脚本组成。分发脚本基于分发原语表达分发行为。这些原语是在运行时为分发操作部分或整个用户界面的基本操作。这些原语本身是在分布式计算环境之上实现的,分布式计算环境是为四个主要的计算平台(即Microsoft Windows、Mac OS X、Linux和Mobile Linux)实现的。由于该环境提供的功能,属于这些分布式系统的用户界面可以在任何这些计算平台上运行。本文定义了为此引入的新概念,即分布原语、分布脚本和分布图,并演示了它们如何有效地支持分布式用户界面。
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