ASE4Games 2021 Workshop Summary

K. Cooper, Fábio Petrillo, Yann-Gaël Guéhéneuc, Cristiano Politowski
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Abstract

The first edition of the workshop on Automated Software Engineering For Games (ASE4Games 2021) was held virtually on November 14th, 2021, co-located with the 36v IEEE/ACM International Conference on Automated Software Engineering (ASE 2021). Five papers from all over the world were submitted, two full-papers and two short-papers were accepted. The program also featured a keynote by Mathieu Nayrolles, researcher at Ubisoft, entitled Automated Software Engineering for AAA Games.
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ASE4Games 2021研讨会总结
首届游戏自动化软件工程研讨会(ASE4Games 2021)于2021年11月14日虚拟举行,与36v IEEE/ACM自动化软件工程国际会议(ASE 2021)同地举行。来自世界各地的论文5篇,全文2篇,短文2篇。育碧研究员Mathieu Nayrolles也在会议上发表了题为《AAA级游戏的自动化软件工程》的主题演讲。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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