Implementing Design Thinking in The Development of Digital Signage User Interface for Public Health Education

Dhimas Aji Suryakusuma, Harisno, A. Wicaksono, R. Hartanto, S. Wibirama
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Abstract

Covid-19 may spread through public facilities-such as digital signage. Gaze-based touchless technology allows digital signage to be accessed without touching the screen. Previous works, however, merely focused on seamless interaction without rigorous consideration of user interface development. Here we report an implementation of Design Thinking-a user-centered design method-in development of digital signage user interface. We conducted a survey of over 200 participants for categorizing important topics related with Covid-19. Next, we defined and developed personas and user interface. The interface was deployed in a touchless digital signage equipped with a Tobii ET5 eye tracker. Finally, we evaluated the proposed user interface design in a real-time experiment. We asked the participants to complete two tasks through different modes of button-fast (300 pixels/s) and slow (150 pixels/s) moving button. Our experimental results show that the participants achieved 96.88% of average Task Completion Rate for both fast- and slow-moving button. Our study implies that the user-centered design provides a reliable scientific method to develop a more user-friendly interface. Even in a novel technology such as touchless digital signage, appropriate user interface design may provide enjoyable interaction between users and the digital signage.
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运用设计思维开发公共卫生教育数字标牌用户界面
Covid-19可能通过公共设施传播,如数字标牌。基于注视的非接触式技术允许在不触摸屏幕的情况下访问数字标牌。然而,以前的作品仅仅关注无缝交互,而没有严格考虑用户界面的开发。在这里,我们报告了设计思维——一种以用户为中心的设计方法——在数字标牌用户界面开发中的实现。我们对200多名参与者进行了调查,对与新冠肺炎相关的重要议题进行了分类。接下来,我们定义并开发了角色和用户界面。该接口部署在配备Tobii ET5眼动仪的非接触式数字标牌中。最后,我们在一个实时实验中评估了所提出的用户界面设计。我们要求参与者通过不同的按钮模式完成两项任务——快速(300像素/秒)和缓慢(150像素/秒)移动按钮。实验结果表明,参与者对快速和慢速移动按钮的任务完成率均达到平均任务完成率的96.88%。我们的研究表明,以用户为中心的设计为开发更人性化的界面提供了一种可靠的科学方法。即使在诸如非接触式数字标牌等新技术中,适当的用户界面设计也可以在用户和数字标牌之间提供愉快的交互。
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