The Influence of Gamification Elements in Educational Environments

P. Luarn, Chiao-Chieh Chen, Yu-Ping Chiu
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Abstract

The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students' intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.
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游戏化元素对教育环境的影响
游戏化的使用可能会为学校系统目前面临的学生积极性和参与度下降提供部分解决方案。具体而言,本研究旨在考察游戏化元素(感知合作、感知竞争、有利反馈、不利反馈、自我表达、控制感)是否有助于内在学习动机。采用问卷调查的方法收集学生的信息,并使用回归分析来检验这些结果。结果表明,感知合作、感知竞争、良好反馈、自我表达和控制感是影响学生内在动机的关键因素。总体而言,研究结果有助于更好地理解研究理论的学习动机,并为利用游戏化改进教学提供具体建议。
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