{"title":"The Influence of Gamification Elements in Educational Environments","authors":"P. Luarn, Chiao-Chieh Chen, Yu-Ping Chiu","doi":"10.4018/ijgbl.323446","DOIUrl":null,"url":null,"abstract":"The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students' intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.","PeriodicalId":148690,"journal":{"name":"Int. J. Game Based Learn.","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Game Based Learn.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/ijgbl.323446","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. Specifically, this study aimed to examine whether gamification elements (perceived collaboration, perceived competition, favorable feedback, unfavorable feedback, self-expression, sense of control) contribute to intrinsic learning motivation. A survey method was used to gather the information from students, and regression analysis was used to examine these results. The results indicated that perceived collaboration, perceived competition, favorable feedback, self-expression, and sense of control are key aspects that impact students' intrinsic motivation. Overall, the findings contribute to a better understanding of learning motivation for research theories and offer concrete suggestions for using gamification to improve teaching.