Integrating Virtual Reality Tools Into Classroom Instruction

J. Oigara
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引用次数: 13

Abstract

Virtual reality (VR) is an emerging possibility for delivering educational content and experiences to students. Virtual Reality's use in education has long been discussed however; one of the main challenges is that VR was unaffordable. Today VR has evolved; the technology is mainstreamed, inexpensive, and more accessible. This chapter will examine the benefits of using VR tools (Google Cardboard), a 3D viewer in conjunction with Smartphone, for educational applications. Related studies suggest that VR tools are effective in subjects where an interactive environment is needed.
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将虚拟现实工具整合到课堂教学中
虚拟现实(VR)是向学生提供教育内容和体验的一种新兴可能性。然而,虚拟现实在教育中的应用已经讨论了很长时间;其中一个主要的挑战是,VR是负担不起的。今天,虚拟现实已经发展;这项技术已成为主流,价格低廉,而且更容易获得。本章将研究使用VR工具(Google Cardboard)的好处,这是一种与智能手机结合的3D查看器,用于教育应用。相关研究表明,在需要互动环境的科目中,VR工具是有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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