Structural modeling of flames for a production environment

Arnauld Lamorlette, N. Foster
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引用次数: 146

Abstract

In this paper we describe a system for animating flames. Stochastic models of flickering and buoyant diffusion provide realistic local appearance while physics-based wind fields and Kolmogorov noise add controllable motion and scale. Procedural mechanisms are developed for animating all aspects of flame behavior including moving sources, combustion spread, flickering, separation and merging, and interaction with stationary objects. At all stages in the process the emphasis is on total artistic and behavioral control while maintaining interactive animation rates. The final system is suitable for a high volume production pipeline.
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生产环境火焰的结构建模
本文描述了一种火焰动画系统。闪烁和浮力扩散的随机模型提供了真实的局部外观,而基于物理的风场和Kolmogorov噪声增加了可控的运动和尺度。程序机制开发的动画火焰行为的各个方面,包括移动源,燃烧蔓延,闪烁,分离和合并,并与固定物体的相互作用。在这个过程的所有阶段,重点都是在保持交互动画速率的同时进行整体的艺术和行为控制。最终系统适用于大批量生产管道。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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