Design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering

Jérôme Ardouin, A. Lécuyer, M. Marchal, É. Marchand
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引用次数: 6

Abstract

Frame cancellation comes from the conflict between two depth cues: stereo disparity and occlusion with the screen border. When this conflict occurs, the user suffers from poor depth perception of the scene. It also leads to uncomfortable viewing and eyestrain due to problems in fusing left and right images.
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实时立体绘制中防止帧取消方法的设计与评价
帧取消来自两个深度线索之间的冲突:立体视差和遮挡与屏幕边界。当这种冲突发生时,用户对场景的深度感知就会很差。由于左右图像融合问题,它还会导致观看不舒服和眼睛疲劳。
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