Interactive view-dependent rendering of large isosurfaces

B. Gregorski, M. Duchaineau, Peter Lindstrom, Valerio Pascucci, K. Joy
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引用次数: 95

Abstract

We present an algorithm for interactively extracting and rendering isosurfaces of large volume datasets in a view-dependent fashion. A recursive tetrahedral mesh refinement scheme, based on longest edge bisection, is used to hierarchically decompose the data into a multiresolution structure. This data structure allows fast extraction of arbitrary isosurfaces to within user specified view-dependent error bounds. A data layout scheme based on hierarchical space filling curves provides access to the data in a cache coherent manner that follows the data access pattern indicated by the mesh refinement.
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大型等值面的交互式视图依赖渲染
我们提出了一种算法,以一种视图依赖的方式交互式地提取和渲染大体积数据集的等值面。采用基于最长边平分的递归四面体网格细化方案,将数据分层分解为多分辨率结构。这种数据结构允许在用户指定的视图相关错误范围内快速提取任意等值面。一种基于分层空间填充曲线的数据布局方案提供了一种缓存一致的方式来访问数据,这种方式遵循网格细化所指示的数据访问模式。
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