Motion capture assisted animation: texturing and synthesis

Katherine Pullen, C. Bregler
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引用次数: 386

Abstract

We discuss a method for creating animations that allows the animator to sketch an animation by setting a small number of keyframes on a fraction of the possible degrees of freedom. Motion capture data is then used to enhance the animation. Detail is added to degrees of freedom that were keyframed, a process we call texturing. Degrees of freedom that were not keyframed are synthesized. The method takes advantage of the fact that joint motions of an articulated figure are often correlated, so that given an incomplete data set, the missing degrees of freedom can be predicted from those that are present.
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动作捕捉辅助动画:纹理和合成
我们讨论了一种创建动画的方法,该方法允许动画师通过在可能自由度的一小部分上设置少量关键帧来绘制动画。然后使用动作捕捉数据来增强动画。细节被添加到关键框架的自由度中,这个过程我们称之为纹理。没有关键帧的自由度是合成的。该方法利用了关节图形的关节运动通常是相关的这一事实,因此在给定不完整的数据集的情况下,可以从现有的自由度中预测缺失的自由度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Session details: 3D acquisition and image based rendering Session details: Geometry Session details: Soft things Session details: Lighting and appearance Session details: Images and video
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