High ecological validity and accurate stimulus control in VR-based psychological experiments

M. Wolter, C. Armbrüster, Jakob T. Valvoda, T. Kuhlen
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引用次数: 11

Abstract

Virtual Reality (VR) has become a useful tool in psychological therapy, rehabilitation, and basic research. It provides the therapist or scientist with high ecological validity and complete control over multimodal stimuli and the virtual environment. To build lifelike virtual environments, commercial software or game engines are often used. On the other hand, many psychological experiments require an accurate timing of presented stimuli and user reactions, which is not easily obtained by modern hard- and software systems. In this work, we present a VR software for psychological experiments which combines modern computer graphics and Virtual Reality techniques with accurate stimulus and event control. We describe the system features and possibilities for VRbased experiment generation and propose approaches for precise stimulus and event timing. These approaches are evaluated for achievable accuracy in stimulus control and performance monitoring within typical virtual environments.
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基于vr的心理实验的高生态效度和准确刺激控制
虚拟现实(VR)已经成为心理治疗、康复和基础研究的有用工具。它为治疗师或科学家提供了高生态有效性和对多模态刺激和虚拟环境的完全控制。为了构建逼真的虚拟环境,通常使用商业软件或游戏引擎。另一方面,许多心理学实验需要呈现刺激和用户反应的准确时间,这是现代硬件和软件系统不容易获得的。在这项工作中,我们提出了一个用于心理实验的VR软件,它结合了现代计算机图形学和虚拟现实技术,具有精确的刺激和事件控制。我们描述了基于vr的实验生成的系统特征和可能性,并提出了精确刺激和事件定时的方法。对这些方法在典型虚拟环境中刺激控制和性能监测的可实现精度进行了评估。
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