Interactive refractions with total internal reflection

Scott Davis, Chris Wyman
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引用次数: 37

Abstract

A requirement for rendering realistic images interactively is efficiently simulating material properties. Recent techniques have improved the quality for interactively rendering dielectric materials, but have mostly neglected a phenomenon associated with refraction, namely, total internal reflection. We present an algorithm to approximate total internal reflection on commodity graphics hardware using a ray-depth map intersection technique that is interactive and requires no precomputation. Our results compare favorably with ray traced images and improve upon approaches that avoid total internal reflection.
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具有全内反射的交互折射
有效地模拟材料属性是绘制逼真图像的一个要求。最近的技术提高了电介质材料交互渲染的质量,但大多忽略了与折射有关的现象,即全内反射。我们提出了一种算法来近似总内反射的商品图形硬件使用光线深度图交集技术,是交互式的,不需要预计算。我们的结果与光线追踪图像比较有利,并改进了避免全内反射的方法。
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The effects of interaction technique on coordination in tabletop groupware Optimized subdivisions for preprocessed visibility A mixing board interface for graphics and visualization applications Interactive refractions with total internal reflection Robust pixel classification for 3D modeling with structured light
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