The design of mobile apps: what and how to teach?

Sylvia Stuurman, B. V. Gastel, H. Passier
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引用次数: 8

Abstract

Mobile applications (or mobile apps or apps for short) gain importance, and will, as is our expectation, find a place in the curricula of Computer Science and Software Engineering. In books, courses and tutorials, not much attention has been given to the design of mobile applications. In this paper, we describe the anatomy of mobile apps, using Android as an example. Based on this anatomy, we offer an inventarization of modeling techniques that can be applied to adequately design mobile apps. Some of these modeling techniques are already taught in most curricula, albeit in different courses. A modeling technique that is useful for several aspects of mobile apps is the Interaction Flow Modeling Language (IFML). This modeling technique would have to be introduced when one would like to teach students how to design apps. We also describe which strategies can be followed when introducing mobile apps in a curriculum: as a subject of a course, together with knowledge of the concepts and the necessary modeling techniques, or as examples in different courses. We discuss advantages and disadvantages of both approaches.
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手机应用的设计:教什么,怎么教?
移动应用程序(或简称移动应用程序或应用程序)变得越来越重要,并且正如我们所期望的那样,将在计算机科学和软件工程课程中找到一席之地。在书籍、课程和教程中,没有太多关注移动应用程序的设计。在本文中,我们将以Android为例描述手机应用的结构。基于这种解剖,我们提供了一种可以应用于充分设计移动应用程序的建模技术的发明。其中一些建模技术已经在大多数课程中教授,尽管是在不同的课程中。交互流建模语言(IFML)是一种对移动应用的多个方面都很有用的建模技术。当一个人想教学生如何设计应用程序时,就必须引入这种建模技术。我们还描述了在课程中引入移动应用程序时可以遵循的策略:作为课程的主题,以及概念和必要的建模技术的知识,或者作为不同课程的示例。我们将讨论这两种方法的优缺点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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