The software architecture of a real-time battlefield visualization virtual environment

S. Julier, R. King, Brad Colbert, J. Durbin, L. Rosenblum
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引用次数: 36

Abstract

This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of different sources and creates a single, coherent, and consistent three-dimensional display. We describe the problem of Battlefield Visualization and the challenges it imposes. We discuss the Dragon architecture, the rational for its design, and its performance in an actual application. The battlefield VR system is also suitable for similar civilian domains such as large-scale disaster relief and hostage rescue.
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实时战场可视化虚拟环境的软件体系结构
介绍了用于战场可视化的实时态势感知虚拟环境“龙”的软件体系结构。Dragon从许多不同的来源接收数据,并创建一个单一的,连贯的,一致的三维显示。我们描述了战地可视化的问题以及它所带来的挑战。我们将讨论Dragon架构、其设计的合理性以及其在实际应用程序中的性能。战场虚拟现实系统也适用于类似的民用领域,如大规模救灾、解救人质等。
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