Towards Immersive Comprehension of Software Systems Using Augmented Reality - An Empirical Evaluation

Rohit Mehra, V. Sharma, Vikrant S. Kaulgud, Sanjay Podder, Adam P. Burden
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引用次数: 4

Abstract

While traditionally, software comprehension relies on approaches like reading through the code or looking at charts on screens, which are 2D mediums, there have been some recent approaches that advocate exploring 3D approaches like Augmented or Virtual Reality (AR/VR) to have a richer experience towards understanding software and its internal relationships. However, there is a dearth of objective studies that compare such 3D representations with their traditional 2D counterparts in the context of software comprehension. In this paper, we present an evaluation study to quantitatively and qualitatively compare 2D and 3D software representations with respect to typical comprehension tasks. For the 3D medium, we utilize an AR-based approach for 3D visualizations of a software system (XRaSE), while the 2D medium comprises of textual IDEs and 2D graph representations. The study, which has been conducted using 20 professional developers, shows that for most comprehension tasks, the developers perform much better using the 3D representation, especially in terms of velocity and recollection, while also displaying reduced cognitive load and better engagement.
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面向沉浸式理解软件系统使用增强现实-一个实证评估
虽然传统上,软件理解依赖于阅读代码或查看屏幕上的图表等方法,这些都是2D媒介,但最近有一些方法提倡探索3D方法,如增强或虚拟现实(AR/VR),以获得更丰富的体验,以理解软件及其内部关系。然而,在软件理解的背景下,缺乏将这种3D表示与传统2D表示进行比较的客观研究。在本文中,我们提出了一项评估研究,以定量和定性地比较关于典型理解任务的2D和3D软件表示。对于3D媒体,我们利用基于ar的方法实现软件系统的3D可视化(XRaSE),而2D媒体则由文本ide和2D图形表示组成。这项由20名专业开发人员进行的研究表明,对于大多数理解任务,使用3D表示的开发人员表现得更好,特别是在速度和回忆方面,同时也显示出减少的认知负荷和更好的参与度。
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