Process optimization based on motion capture for videogames assets

Nicolas Nieto Bedoya, C. Guerrero
{"title":"Process optimization based on motion capture for videogames assets","authors":"Nicolas Nieto Bedoya, C. Guerrero","doi":"10.1145/2668064.2677077","DOIUrl":null,"url":null,"abstract":"In recent years the motion capture techniques have been perfecting, to independent and investigative level worldwide, including new hardware with greater possibilities and new software that allows to use that hardware, thus each of them presents a specialized laboratory for data manipulation. With the advent of the Kinect device developed by Microsoft, the field of motion capture has benefited because this is a device released for all age groups, which aims to recognize the human motion. The main problem with Kinect device, occurs when the user's body is perpendicular to this, confusing position data and showing incorrect positions of bones (occlusion problems in a single visual plane).","PeriodicalId":138747,"journal":{"name":"Proceedings of the 7th International Conference on Motion in Games","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th International Conference on Motion in Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2668064.2677077","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In recent years the motion capture techniques have been perfecting, to independent and investigative level worldwide, including new hardware with greater possibilities and new software that allows to use that hardware, thus each of them presents a specialized laboratory for data manipulation. With the advent of the Kinect device developed by Microsoft, the field of motion capture has benefited because this is a device released for all age groups, which aims to recognize the human motion. The main problem with Kinect device, occurs when the user's body is perpendicular to this, confusing position data and showing incorrect positions of bones (occlusion problems in a single visual plane).
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
基于动作捕捉的视频游戏资产过程优化
近年来,运动捕捉技术不断完善,在世界范围内达到独立和调查的水平,包括具有更大可能性的新硬件和允许使用该硬件的新软件,因此每个技术都提供了一个专门的数据处理实验室。随着微软开发的Kinect设备的出现,动作捕捉领域受益,因为这是一款面向所有年龄段的设备,旨在识别人类的动作。Kinect设备的主要问题是,当用户的身体与之垂直时,会混淆位置数据并显示错误的骨骼位置(单个视觉平面的遮挡问题)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Deformation, parameterization and analysis of a single locomotion cycle Facial retargeting using neural networks Design and evaluation of a sketch-based gesture animation tool Computing high-quality paths in weighted regions Following behaviors: a model for computing following distances based on prediction
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1