Building Mood, Building Community: Usage Patterns of an Interactive Art Installation

Leah M. Scolere, E. Baumer, Lindsay Reynolds, Geri Gay
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引用次数: 13

Abstract

To examine the processes by which appropriation happens around an interactive art installation in an organizational context, this paper presents a qualitative, longitudinal study of an interactive art installation called mood.cloud. While designed to collect and to visually display building occupants' collective emotion, the installation was not necessarily used or interpreted in this way. Instead, building occupants saw the sensory experience of mood.cloud and the ability to change the display as a way to influence their own feelings, the feelings of others, and the overall workplace ambience. We found that interaction with mood.cloud fostered reflection about the relationship between the individual and the larger collective that the person is a part of. This relationship, between appropriation for individual benefit and appropriation for the benefit of others, afforded participants the opportunity to become more aware of their own contribution as part of a larger community. These findings suggest an opportunity to design systems around the interplay between appropriation for the individual and appropriation for the community.
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营造情绪,营造社区:一个互动艺术装置的使用模式
为了研究在组织背景下互动艺术装置的挪用过程,本文对一个名为mood.cloud的互动艺术装置进行了定性的纵向研究。虽然设计目的是收集和视觉上展示建筑居住者的集体情感,但装置并不一定以这种方式使用或解释。相反,建筑居住者看到的是情绪的感官体验。云和能力的改变显示作为一种方式来影响自己的感受,他人的感受,和整个工作场所的氛围。我们发现这与情绪有关。云培养了对个人和个人所属的更大集体之间关系的反思。这种个人利益挪用与他人利益挪用之间的关系,使参与者有机会更加意识到自己作为更大社区的一部分所做的贡献。这些发现表明,有机会围绕个人拨款和社区拨款之间的相互作用设计系统。
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