Design methods for digital systems. Part 2: Structures involving control and data

R. Dowsing, E. Dagless
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引用次数: 1

Abstract

With the introduction of cheap programmable l.s.i. components, the designer of digital systems has a great deal of flexibility in implementation, especially in producing multiprocessor systems. To produce cost-effective designs, he needs the ability to design in an implementation-independent manner and then to map this abstract design onto the cheapest hardware-software system consistent with the design objectives. This paper, one of a series, defines some of the primitive constructs which can be used in the design phase and which involve both control and data aspects of the design. An example of the use of these constructs in design is also presented.
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数字系统的设计方法。第2部分:涉及控制和数据的结构
随着廉价的可编程集成电路元件的引入,数字系统的设计者在实现上有了很大的灵活性,特别是在制作多处理器系统时。为了产生具有成本效益的设计,他需要能够以独立于实现的方式进行设计,然后将这种抽象设计映射到与设计目标一致的最便宜的硬件软件系统上。本文定义了一些可以在设计阶段使用的基本构造,这些基本构造涉及设计的控制和数据方面。本文还给出了在设计中使用这些结构的一个例子。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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