Engineering multimedia user interfaces with objects and patterns

F. Lyardet, G. Rossi, D. Schwabe
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引用次数: 5

Abstract

We discuss the use of an object-oriented design model to describe multimedia user interfaces. Our approach is complemented with a set of design patterns aimed at capturing recurrent interface design problems together with good solutions to those problems. We first introduce the problem of designing usable multimedia interfaces, we then present the Object-Oriented Hypermedia Design Method to contextualize our work. We discuss in depth the ADV object model and its feasibility for describing static and dynamic aspects of multimedia user interfaces. We finally introduce design patterns and present some simple patterns together with real examples taken from well-known multimedia applications, including Web applications. Some further work is also discussed.
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具有对象和模式的工程多媒体用户界面
我们讨论了使用面向对象的设计模型来描述多媒体用户界面。我们的方法与一组设计模式相辅相成,这些模式旨在捕捉反复出现的界面设计问题,并为这些问题提供良好的解决方案。我们首先介绍了设计可用多媒体接口的问题,然后提出了面向对象的超媒体设计方法来将我们的工作上下文化。我们深入讨论了ADV对象模型及其描述多媒体用户界面静态和动态方面的可行性。最后,我们介绍了设计模式,并给出了一些简单的模式以及取自知名多媒体应用程序(包括Web应用程序)的实际示例。并对今后的工作进行了讨论。
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A synchronization model for multimedia presentation with critical overlap avoidance Engineering multimedia user interfaces with objects and patterns Performance evaluation of media losses in the Continuous Media Toolkit A distributed multimedia conferencing system for distance learning Distributed real-time multimedia object modeling
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