Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR Communication

Felix Immohr, Gareth Rendle, A. Neidhardt, Steve Göring, Rakesh Rao Ramachandra Rao, Stephanie Arévalo Arboleda, Bernd Froehlich, Alexander Raake
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Abstract

This paper presents a proof-of-concept study conducted to analyze the effect of simple diotic vs. spatial, position-dynamic binaural synthesis on social presence in VR, in comparison with face-to-face communication in the real world, for a sample two-party scenario. A conversational task with shared visual reference was realized. The collected data includes questionnaires for direct assessment, tracking data, and audio and video recordings of the individual participants’ sessions for indirect evaluation. While tendencies for improvements with binaural over diotic presentation can be observed, no significant difference in social presence was found for the considered scenario. The gestural analysis revealed that participants used the same amount and type of gestures in face-to-face as in VR, highlighting the importance of non-verbal behavior in communication. As part of the research, an end-to-end framework for conducting communication studies and analysis has been developed.
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评估空间音频对多模态VR通信中社会存在和用户行为影响的概念验证研究
本文提出了一项概念验证研究,分析了简单的双耳合成与空间、位置动态双耳合成对虚拟现实中社会存在的影响,并与现实世界中的面对面交流进行了比较。实现了具有共享视觉参考的会话任务。收集的数据包括用于直接评估的问卷,跟踪数据,以及用于间接评估的个人参与者会话的音频和视频记录。虽然可以观察到双耳表现优于双耳表现的改善趋势,但在所考虑的情景中,社会存在方面没有发现显著差异。手势分析显示,参与者在面对面交流中使用的手势数量和类型与在虚拟现实中相同,这凸显了非语言行为在交流中的重要性。作为研究的一部分,已制定了进行传播研究和分析的端到端框架。
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