The Accuracy and Precision of Measurement

Leandro A. Calcagnotto, Richard Huskey, Gerald M. Kosicki
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引用次数: 2

Abstract

Measurement noise differs by instrument and limits the validity and reliability of findings. Researchers collecting reaction time data introduce noise in the form of response time latency from hardware and software, even when collecting data on standardized computer-based experimental equipment. Reaction time is a measure with broad application for studying cognitive processing in communication research that is vulnerable to response latency noise. In this study, we utilized an Arduino microcontroller to generate a ground truth value of average response time latency in Asteroid Impact, an open source, naturalistic, experimental video game stimulus. We tested if response time latency differed across computer operating system, software, and trial modality. Here we show that reaction time measurements collected using Asteroid Impact were susceptible to response latency variability on par with other response-latency measuring software tests. These results demonstrate that Asteroid Impact is a valid and reliable stimulus for measuring reaction time data. Moreover, we provide researchers with a low-cost and open-source tool for evaluating response time latency in their own labs. Our results highlight the importance of validating measurement tools and support the philosophy of contributing methodological improvements in communication science.
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测量的准确度和精密度
测量噪声因仪器而异,并限制了结果的有效性和可靠性。收集反应时间数据的研究人员引入了以硬件和软件的反应时间延迟形式出现的噪声,即使是在标准化的基于计算机的实验设备上收集数据。在交际研究中,反应时间是一种具有广泛应用价值的研究认知加工的测量方法,极易受到反应滞后噪声的影响。在本研究中,我们利用Arduino微控制器在Asteroid Impact(一个开源的、自然的、实验性的视频游戏刺激)中生成平均响应时间延迟的ground真值。我们测试了不同计算机操作系统、软件和试验模式的响应时间延迟是否不同。在这里,我们展示了使用小行星撞击收集的反应时间测量值与其他响应延迟测量软件测试一样容易受到响应延迟变化的影响。这些结果表明,小行星撞击是测量反应时间数据的有效和可靠的刺激。此外,我们为研究人员提供了一种低成本和开源的工具,用于在他们自己的实验室中评估响应时间延迟。我们的结果强调了验证测量工具的重要性,并支持了在通信科学中贡献方法改进的哲学。
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