Game theory-based defense mechanisms against DDoS attacks on TCP/TCP-friendly flows

H. Bedi, Sankardas Roy, S. Shiva
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引用次数: 43

Abstract

While there are significant advances in information technology and infrastructure which offer new opportunities, cyberspace is still far from completely secured. In many cases, the employed security solutions are ad hoc and lack a quantitative decision framework. To this end, game theory poses huge potential in building a defense architecture based on a solid analytical setting. In this paper, we explore the applicability of game theoretic approaches to the cyber security problem while keeping the focus on active bandwidth depletion attacks on TCP/TCP-friendly flows. We model the interaction between the attacker and the defender as a game in two attack scenarios: (i) one single attacking node for Denial of Service (DoS) and (ii) multiple attacking nodes for Distributed DoS (DDoS). The defender's challenge is to determine optimal firewall settings to block rogue traffic while allowing legitimate ones. Our analysis considers the worst-case scenario where the attacker also attempts to find the most effective sending rate or botnet size. In either case, we build a static game model to compute the Nash equilibrium that represents the best strategy for the defender. We validate the effectiveness of our game theoretic defense mechanisms via extensive simulation.
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基于博弈论的TCP/TCP友好流DDoS攻击防御机制
虽然信息技术和基础设施取得了重大进展,提供了新的机遇,但网络空间仍远未完全安全。在许多情况下,所采用的安全解决方案是临时的,缺乏定量的决策框架。为此,博弈论在建立基于坚实分析背景的防御架构方面具有巨大潜力。在本文中,我们探讨了博弈论方法在网络安全问题中的适用性,同时将重点放在TCP/TCP友好流的主动带宽耗尽攻击上。我们将攻击者和防御者之间的交互建模为两种攻击场景中的游戏:(i)拒绝服务(DoS)的单个攻击节点和(ii)分布式DoS (DDoS)的多个攻击节点。防御者面临的挑战是确定最佳防火墙设置,以阻止非法流量,同时允许合法流量。我们的分析考虑了最坏的情况,攻击者也试图找到最有效的发送速率或僵尸网络的大小。在这两种情况下,我们都建立一个静态博弈模型来计算代表防守方最佳策略的纳什均衡。我们通过广泛的模拟验证了我们的博弈论防御机制的有效性。
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