Toying With Engineering: Teaching Engineers to Be Entrepreneurial by Developing a Toy

S. Bakrania
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Abstract

Most engineering design projects focus primarily on the engineering fundamentals. Studying the business case or manufacturability of a design is often left for other courses, if at all. To address this gap, an existing mechanical engineering course project was modified by embedding the interdependent entrepreneurial dimensions. In the past, junior engineering students developed a reciprocating air engines over two semesters. The modified project extended the engineering fundamentals into an entrepreneurial venture. To accomplish this, students were asked to propose an air engine toy for middle schoolers. The proposed toy had to be assembled, provide a learning opportunity, and demonstrate utility. The students had to ensure the product appealed to those interested in the STEM fields. The students, working in groups, created renders of the final product, assembly instructions, and a guided worksheet for the kids to explore the underlying engineering concept. The groups produced a website with a video pitching their toy concepts. This case study exemplifies how any engineering endeavor can be modified to capture a more holistic simulation of the profession.
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玩转工程:通过开发玩具教工程师创业
大多数工程设计项目主要关注工程基础。研究商业案例或设计的可制造性通常留给其他课程,如果有的话。为了解决这一差距,现有的机械工程课程项目通过嵌入相互依存的创业维度进行了修改。过去,工科大三学生用两个学期的时间研制出往复式空气发动机。修改后的项目将工程基础扩展为企业风险投资。为了做到这一点,学生们被要求为中学生提出一个空气发动机玩具。提议的玩具必须被组装起来,提供一个学习的机会,并展示实用性。学生们必须确保产品能够吸引那些对STEM领域感兴趣的人。学生们以小组为单位,制作了最终产品的渲染图、组装说明和指导工作表,供孩子们探索潜在的工程概念。这些小组制作了一个网站,上面有一个视频,介绍他们的玩具概念。这个案例研究举例说明了如何修改任何工程努力,以获得更全面的职业模拟。
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