HUGO, a High-Resolution Tactile Emulator for Complex Surfaces

Yair Herbst, A. Wolf, Lihi Zelnik-Manor
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引用次数: 1

Abstract

Many of our activities rely on tactile feedback perceived through mechanoreceptors in our skin. While visual and auditory devices provide immersive experiences, cutaneous feedback devices are typically limited in the range of sensations they provide and are hence usually used and tested on relatively simple synthetic surfaces. We present a device designed in a human-centered process, triggering the mechanoreceptors sensitive to pressure, low-frequency vibrations, and high-frequency vibrations, enabling one to experience touch of complex real-world surfaces. The device is based on a parallel manipulator and a pin-array, that operate simultaneously at 200Hz and emulate coarse and fine geometrical features, respectively. The decomposition into coarse and fine features, alongside the high operation frequency, enable simulation of virtual surfaces. This was corroborated via experiments on complex real-world surfaces via both a quantitative recognition test and a usability questionnaire. We believe that this design can be incorporated in numerous applications.
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HUGO,用于复杂表面的高分辨率触觉模拟器
我们的许多活动依赖于通过皮肤上的机械感受器感知到的触觉反馈。虽然视觉和听觉设备提供身临其境的体验,但皮肤反馈设备通常在其提供的感觉范围内受到限制,因此通常在相对简单的合成表面上使用和测试。我们提出了一种以人为中心设计的设备,可以触发对压力、低频振动和高频振动敏感的机械感受器,使人们能够体验到复杂的现实世界表面的触摸。该装置基于一个并行机械手和一个引脚阵列,同时以200Hz的频率工作,分别模拟粗糙和精细的几何特征。将其分解为粗细特征,加上高操作频率,使虚拟表面的仿真成为可能。通过定量识别测试和可用性问卷,在复杂的现实世界表面上进行了实验,证实了这一点。我们相信,这种设计可以纳入许多应用程序。
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