Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study

Rui Craveirinha, Licinio Gomes Roque
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引用次数: 5

Abstract

This paper describes a case-study on the use of AGE, the Authorial Game Evolution approach, a creativity support tool designed to assist game designers. AGE allows designers to conduct a systematic process of generation and evaluation of game-prototypes, as well as automatically evolve a game-prototype until it mediates a desired form of game-play experience. To assess the tool, a design case study was held where a designer used AGE to create a game. We used a convergent mixed methods experimental design, and analysed quantitative and qualitative data resulting from four design sessions. Creativity Support Index self-report shows the designer found AGE very good in supporting his design, especially for exploration of the design-space. However, he appropriated it exclusively for exploration, not optimization. These show AGE has potential for exploring the design-space, though issues remain before it is an effective medium for high-quality designs.
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探索设计空间:作者游戏进化工具案例研究
本文描述了一个使用AGE(作者游戏进化方法)的案例研究,这是一种旨在帮助游戏设计师的创造力支持工具。AGE允许设计师进行生成和评估游戏原型的系统过程,并自动发展游戏原型,直到它成为理想的游戏体验形式。为了评估这个工具,我们进行了一个设计案例研究,让设计师使用AGE创造一款游戏。我们采用融合混合方法实验设计,并分析了四次设计会议产生的定量和定性数据。创意支持指数自我报告显示,设计师认为AGE对他的设计非常支持,尤其是对设计空间的探索。然而,他把它专门用于探索,而不是优化。这表明AGE在探索设计空间方面具有潜力,尽管在成为高质量设计的有效媒介之前还存在一些问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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