{"title":"Integrated planning for computer animation","authors":"P. Hall, F. Devitt","doi":"10.1109/ANNES.1995.499502","DOIUrl":null,"url":null,"abstract":"We present a planning system for use in a computer animation environment. The aim of our work is to simulate a human actor by building a broad but shallow artificial intelligence agent. The dual abilities to navigate through a world and solve problems along the way are amongst the key requirements of such an agent. By the novel integration of three planners we have developed an agent that is capable of solving such problems. In addition, we have devised methods by which our agent can detect and react to changes in its environment, and construct beliefs that may be true or false.","PeriodicalId":123427,"journal":{"name":"Proceedings 1995 Second New Zealand International Two-Stream Conference on Artificial Neural Networks and Expert Systems","volume":"36 10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1995-11-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 1995 Second New Zealand International Two-Stream Conference on Artificial Neural Networks and Expert Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ANNES.1995.499502","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

We present a planning system for use in a computer animation environment. The aim of our work is to simulate a human actor by building a broad but shallow artificial intelligence agent. The dual abilities to navigate through a world and solve problems along the way are amongst the key requirements of such an agent. By the novel integration of three planners we have developed an agent that is capable of solving such problems. In addition, we have devised methods by which our agent can detect and react to changes in its environment, and construct beliefs that may be true or false.
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电脑动画综合策划
我们提出了一个用于计算机动画环境的计划系统。我们工作的目的是通过建立一个广泛但肤浅的人工智能代理来模拟人类演员。这种智能体的关键要求是具备在世界中导航和解决问题的双重能力。通过三个计划者的新颖整合,我们开发了一个能够解决这些问题的代理。此外,我们还设计了一些方法,通过这些方法,我们的智能体可以检测其环境中的变化并做出反应,并构建可能是真或假的信念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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