G. Klár, Jeff Budsberg, Matt Titus, Stephen Jones, K. Museth
{"title":"Production ready MPM simulations","authors":"G. Klár, Jeff Budsberg, Matt Titus, Stephen Jones, K. Museth","doi":"10.1145/3084363.3085066","DOIUrl":null,"url":null,"abstract":"We present two complementary techniques for Material Point Method (MPM) based simulations to improve their performance and to allow for fine-grained artistic control. Our entirely GPU-based solver is able perform up to five times faster than its multithreaded CPU counterpart as a result of our novel particle and grid transfer algorithms. On top of this, we introduce Adaptive Particle Activation, that both makes it possible to simulate only a reduced number of particles, and to give artists means for fine direction over the simulation.","PeriodicalId":163368,"journal":{"name":"ACM SIGGRAPH 2017 Talks","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-07-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2017 Talks","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3084363.3085066","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
We present two complementary techniques for Material Point Method (MPM) based simulations to improve their performance and to allow for fine-grained artistic control. Our entirely GPU-based solver is able perform up to five times faster than its multithreaded CPU counterpart as a result of our novel particle and grid transfer algorithms. On top of this, we introduce Adaptive Particle Activation, that both makes it possible to simulate only a reduced number of particles, and to give artists means for fine direction over the simulation.