Therapy-led design of home-based virtual rehabilitation

V. Powell, W. Powell
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引用次数: 6

Abstract

Virtual Reality is emerging as a useful tool to facilitate rehabilitation, and has potential to support home-based exercise programmes to maintain progress and improve long-term outcomes. A number of commercial systems have emerged with games that promote increased physical activity. However, the current off-the-shelf games are not well suited to support therapeutic goals, but the alternative is expensive bespoke applications. In this paper we summarise the background of virtual rehabilitation and discuss the challenges in bringing it into a domestic setting. We propose a therapy-led design approach which can result in solutions which not only suit rehabilitation goals, but also can be used for more generalised game-based exercise. We illustrate the approach using a case study for shoulder therapy.
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以治疗为主导的居家虚拟康复设计
虚拟现实正在成为促进康复的有用工具,并有可能支持以家庭为基础的锻炼计划,以保持进展并改善长期效果。许多商业系统已经出现,其中的游戏促进了身体活动的增加。然而,目前现成的游戏并不适合支持治疗目标,但另一种选择是昂贵的定制应用程序。在本文中,我们总结了虚拟康复的背景,并讨论了将其引入家庭环境的挑战。我们提出了一种以治疗为主导的设计方法,这种方法不仅可以满足康复目标,还可以用于更广泛的基于游戏的锻炼。我们用一个肩部治疗的案例研究来说明这种方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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