Interactive Cloud-based Global Illumination for Shared Virtual Environments

Mark Magro, Keith Bugeja, Sandro Spina, K. Debattista
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引用次数: 2

Abstract

Real-time high-fidelity rendering requires the use of expensive high-end hardware, even when rendering moderately complex scenes. Interactive streaming services and cloud gaming have somewhat mitigated the problem at the cost of response lag. In this paper we present ReGGI (Regular Grid Global Illumination), a cloud-based distributed rendering pipeline for shared virtual environments that eliminates response lag and is capable of interactive global illumination on a wide gamut of client devices. Results show that ReGGI is scalable, has low bandwidth requirements and produces images of comparable quality to instant radiosity.
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共享虚拟环境中基于云的交互式全局照明
实时高保真渲染需要使用昂贵的高端硬件,即使在渲染中等复杂的场景时也是如此。交互式流媒体服务和云游戏在一定程度上缓解了这个问题,但代价是响应滞后。在本文中,我们提出了ReGGI(规则网格全局照明),这是一个基于云的分布式渲染管道,用于共享虚拟环境,消除了响应滞后,能够在广泛的客户端设备上进行交互式全局照明。结果表明,ReGGI具有可扩展性,带宽要求低,产生的图像质量与即时辐射相当。
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