Beyond Horror and Fear: Exploring Player Experience Invoked by Emotional Challenge in VR Games

Xiaolan Peng, Jin Huang, Linghan Li, Chen Gao, Hui Chen, Feng Tian, Hongan Wang
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引用次数: 15

Abstract

Digital gameplay experience depends not only on the type of challenge that the game provides, but also on how the challenge be presented. With the introduction of a novel type of emotional challenge and the increasing popularity of virtual reality (VR), there is a need to explore player experience invoked by emotional challenge in VR games. We selected two games that provides emotional challenge and conducted a 24-subject experiment to compare the impact of a VR and monitor-display version of each game on multiple player experiences. Preliminary results show that many positive emotional experiences have been enhanced significantly with VR while negative emotional experiences such as horror and fear have less been influenced; participants' perceived immersion and presence were higher when using VR than using monitor-display. Our finding of VR's expressive capability in emotional experiences may encourage more design and research with regard to emotional challenge in VR games.
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超越恐怖和恐惧:探索VR游戏中情感挑战引发的玩家体验
数字游戏体验不仅取决于游戏所提供的挑战类型,还取决于挑战的呈现方式。随着一种新型情感挑战的出现和虚拟现实技术的日益普及,有必要探索VR游戏中情感挑战所带来的玩家体验。我们选择了两款提供情感挑战的游戏,并进行了24个主题的实验,以比较每款游戏的VR和显示器显示版本对多人玩家体验的影响。初步结果表明,虚拟现实显著增强了许多积极情绪体验,而恐怖和恐惧等消极情绪体验的影响较小;使用虚拟现实时,参与者的沉浸感和在场感高于使用显示器显示时。我们关于VR在情感体验中的表达能力的发现可能会鼓励更多关于VR游戏中的情感挑战的设计和研究。
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