Enhancing the spatial awareness of trainee submariners using 3D game engines as training tools

Michael Garrett, M. McMahon
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引用次数: 4

Abstract

Three-dimensional (3D) gaming technologies can be used to create experiential based learning environments that realistically represent real world places. Such learning environments are well suited for cognitive tasks that include navigation and locomotion in three dimensional environments (Munro et al., 2002). This paper reports on a study to explore the effectiveness of the Location and Scenario Training System (LASTS) to enhance the spatial awareness of trainee submariners. The simulation was used to engage participants in a simplified version of the 12 point safety round (12 PSR) performed inside the main generator room (MGR) on a Royal Australian Navy Collins class submarine. Results indicated that LASTS trainees performed the simplified 12 PSR more effectively than non-LASTS trainees. There was also some evidence to suggest that LASTS trainees possessed a comparatively better overall spatial representation of the MGR, including the development of higher order spatial knowledge.
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利用3D游戏引擎作为训练工具,增强受训潜艇员的空间意识
三维(3D)游戏技术可以用来创造基于体验的学习环境,真实地代表现实世界的地方。这样的学习环境非常适合于认知任务,包括在三维环境中导航和运动(Munro et al., 2002)。本文研究了位置与情景训练系统(last)在提高潜艇训练员空间意识方面的有效性。该模拟用于在澳大利亚皇家海军柯林斯级潜艇的主发电机室(MGR)内进行简化版的12点安全射击(12 PSR)。结果表明,last学员比非last学员更有效地执行了简化的12 PSR。有证据表明,last学员对MGR的整体空间表征相对较好,包括高阶空间知识的发展。
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