Stereo matching architecture for 3D pose/gesture recognition and distance-measuring application

Hsueh-Yi Lin, Po-Kuan Huang, Tung-Yang Lin, K. Chang, Chi-Hao Wu, Chin-Chun Hsiao, C.-K. Liao
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引用次数: 2

Abstract

Stereo matching technique has been extensively investigated for depth map extraction, while most depth-map applications (such as 3D gaming, vehicle collision detection, etc.) adopt active scan systems to measure the distance. It is challenging to design an efficient hardware architecture of stereo matching which meets the real-time/high-resolution requirement. Moreover, external factors such as lighting condition, variance of lens distortion, and stereo image misalignment may impact the accuracy of the depth measurement significantly. To address these issues, we propose a real-time stereo matching architecture which is optimized for the accuracy of pose/gesture recognition and vehicle collision detection. The proposed architecture features sub-pixel estimation and programmable features in lens distortion, misalignment, lighting factor, working range, and refinement parameters. FPGA implementation of the proposed architecture produces stable depth map stream, reaching 1920×1080 image resolution at 60fps.
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用于三维姿态/手势识别和距离测量应用的立体匹配架构
立体匹配技术在深度图提取中得到了广泛的研究,而大多数深度图应用(如3D游戏、车辆碰撞检测等)采用主动扫描系统来测量距离。设计一种满足实时性和高分辨率要求的高效立体匹配硬件体系结构是一个挑战。此外,外界因素如光照条件、透镜畸变的变化、立体图像的不对准等都会显著影响深度测量的精度。为了解决这些问题,我们提出了一种实时立体匹配架构,该架构针对姿态/手势识别和车辆碰撞检测的准确性进行了优化。所提出的架构具有亚像素估计和镜头畸变、不对准、光照因素、工作范围和细化参数的可编程特性。FPGA实现所提出的架构产生稳定的深度图流,在60fps下达到1920×1080图像分辨率。
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