Interactive platform for kinematic control on virtual humans

Antonio Benítez, Ignacio Huitzil
{"title":"Interactive platform for kinematic control on virtual humans","authors":"Antonio Benítez, Ignacio Huitzil","doi":"10.1109/CONIELECOMP.2010.5440752","DOIUrl":null,"url":null,"abstract":"Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to different levels of abstractions. This work presents the results obtained after building two stages on the virtual humans hierarchy. Initially, we have modeled a virtual human, next, forward kinematic to animate the virtual human has been applied. The aim of this developed is to have an interactive platform that allows to give movement to every of 53 articulations involved on human model proposed. Besides, this kinematic control allow us to go on working until we can reach the behavioral and cognitive stages. Simulation using a windows platform where the virtual human is moving articulations belong the trunk and extremity are presented.","PeriodicalId":236039,"journal":{"name":"2010 20th International Conference on Electronics Communications and Computers (CONIELECOMP)","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 20th International Conference on Electronics Communications and Computers (CONIELECOMP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CONIELECOMP.2010.5440752","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Virtual humans are being increasingly used in different domains. Virtual human modeling requires to consider aspects belonging to different levels of abstractions. This work presents the results obtained after building two stages on the virtual humans hierarchy. Initially, we have modeled a virtual human, next, forward kinematic to animate the virtual human has been applied. The aim of this developed is to have an interactive platform that allows to give movement to every of 53 articulations involved on human model proposed. Besides, this kinematic control allow us to go on working until we can reach the behavioral and cognitive stages. Simulation using a windows platform where the virtual human is moving articulations belong the trunk and extremity are presented.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟人运动控制交互平台
虚拟人正越来越多地应用于不同的领域。虚拟人建模需要考虑属于不同抽象层次的方面。这项工作介绍了在虚拟人层次结构上建立两个阶段后获得的结果。首先对虚拟人进行建模,然后应用正运动学对虚拟人进行动画处理。这一发展的目的是有一个互动平台,允许运动的每53个关节涉及人体模型提出。此外,这种运动控制允许我们继续工作,直到我们达到行为和认知阶段。在windows平台上对虚拟人进行了躯干和四肢运动关节的仿真。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Mechatronic system to evaluate friction coefficients of geosynthetic materials Design of a 3.5 meters rotor two bladed Horizontal Axis Wind Turbine Time series forecasting using recurrent neural networks and wavelet reconstructed signals An FPGA-based architecture for linear and morphological image filtering Yet another application of fuzzy logic
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1