Demonstrating High-Precision and High-Fidelity Digital Inking for Virtual Reality

Hugo Romat, A. Fender, Manuel Meier, Christian Holz
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Abstract

Pen computing has become popular with tablet and wall-screen computers for digital precision tasks such as writing, annotating, and drawing. Digital pens have been made possible by the developments in input sensing technologies integrated into such screens. Virtual Reality systems, however, largely detect input using cameras, whose update rates are insufficient for capturing pen input with the necessary fidelity. In this demonstration, we showcase a digital pen for VR that accurately digitizes writing and drawing, including small and quick turns. Our prototype Flashpen repurposes an optical flow sensor from gaming mice, which digitizes minute motions at over 8 kHz when dragged across a surface. We demonstrate several use-cases for Flashpen during interaction in VR, including sketching, selecting, annotating, and writing.
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展示高精度和高保真数字墨水的虚拟现实
笔计算已经在平板电脑和壁屏电脑中流行起来,用于书写、注释和绘图等数字精确任务。集成在这种屏幕上的输入传感技术的发展使数字笔成为可能。然而,虚拟现实系统主要使用相机检测输入,其更新率不足以以必要的保真度捕获笔输入。在这个演示中,我们展示了一种VR数字笔,它可以准确地数字化写作和绘画,包括小而快速的转弯。我们的原型Flashpen重新利用了游戏鼠标的光流传感器,当拖过一个表面时,它可以将超过8 kHz的微小运动数字化。我们在VR交互过程中演示Flashpen的几个用例,包括素描、选择、注释和写作。
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